开发记录
- Godot 多线程运行诊断器v1
首次发布:加入 Godot Web 多线程、SharedArrayBuffer、真实后台 Thread 和 VibeHub SDK 隔离登录诊断。
- Counter-Strike: Footballv3
PR #2 · chore/remove-test-workflow · ci: remove redundant test.yml
- Counter-Strike: Footballv2
PR #1 · feature/vibehub-deploy · ci: VibeHub auto-deploy workflow
- Counter-Strike: Footballv1
v0.1.0 — first VibeHub release - Online multiplayer over VibeHub P2P: host-authoritative simulation, 20Hz interpolated snapshots, reliable event channel - VibeHub login, cloud settings sync, personal stats and global leaderboard - Pathfinding bot AI fills teams (can be disabled later) - Full weapon/equipment/economy system ported from the original PHP server
- 黑神话·悟空 2D — 黑风山v2
PR #1 · vibehub/ci-deploy · CI: VibeHub 自动部署工作流
- 黑神话·悟空 2D — 黑风山v1
首次发布:黑风山完整关卡(四波遭遇战 + 妖王·灵虚子 Boss 战),含三段连击、360° 横扫、定身术、葫芦回血、自动驾驶演示模式。
- UNO × 炉石v27
PR #15 · codex/fix-interaction-timeouts · 修复颜色轮盘逐张抽牌动画时序
- UNO × 炉石v26
PR #14 · codex/fix-interaction-timeouts · 修复对局交互边界与超时卡死
- UNO × 炉石v25
PR #13 · codex/fix-eight-player-attack-route · 修正八人局攻击本机英雄的虚线
- UNO × 炉石v24
PR #12 · codex/fix-card-combat-feedback · 完善战斗规则、窥镜交互与卡牌表现
- UNO × 炉石v23
PR #11 · codex/fix-card-combat-feedback · 完善卡牌效果与战斗交互反馈
- UNO × 炉石v22
PR #10 · codex/bright-tavern-ambience · 统一多人牌桌并修复战斗交互